what we do
What we are asked for, and what the work inside it actually looks like. All of it to order.
Mobile applications
Applications that have to behave on a real phone, not only in a demo: the kind people open every day and notice the moment something stutters. Android and iOS, sharing what is worth sharing and going native where the platform demands it - camera and media pipelines, background execution, notifications, deep links, system integration. Delivery includes store submission, signing, and staged rollout.
Games
Casual games for desktop, social games on Facebook, and games for phones - some carried over from the desktop originals, some written for mobile from the start. Delivered through publishers and released under their brands. Gameplay code, engine integration, store builds, and the unglamorous part that decides whether a game ships at all: performance on cheap hardware, install size, storage budgets, and crash-free sessions.
Secure and networked systems
Peer-to-peer networking, end-to-end encryption, and systems that keep working when there is no server to fall back on. Rust cores bound to mobile and desktop front ends, encrypted local storage, key handling, and protocol design that expects to evolve without breaking the data already written.
Tooling and test automation
Build pipelines, release automation, and automated testing on real devices - including two-phone scenarios where one device must genuinely reach the other over the network. This is the quiet infrastructure that lets a small team ship often and sleep at night.
Turnkey delivery
A project can arrive as a specification or as an idea, and either way it leaves as a released product. That means the parts nobody puts in the brief: store accounts and review, signing and certificates, age ratings and privacy declarations, crash reporting, staged rollout, and the update after the update. We can publish under your account or hand you a signed build to publish yourself.
Terms
Ownership, support, and price are settled per project rather than declared here. Source code and rights can pass to you in full. Maintenance after release can stay with us or move to your own team. Work can be quoted as a fixed price against a specification, or billed for the time it takes when the shape is still moving. Tell us what suits your side and we will work to it.
Platforms
- Mobile: Android and iOS.
- Desktop: Windows, macOS, Linux - packaging, signing, and update delivery included.
- Web and social: browser games, including titles for the Facebook platform.